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55 lines
2.4 KiB
55 lines
2.4 KiB
3 years ago
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From e1b4761c621e9883c3f02971ea74cef14b1d6b87 Mon Sep 17 00:00:00 2001
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From: Ethan Lee <flibitijibibo@gmail.com>
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Date: Thu, 20 Jan 2022 14:10:56 -0500
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Subject: [PATCH 04/11] wayland: Avoid calling SetFullscreen in libdecor
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ShowWindow.
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This caused some weird stuff to happen in the libdecor path, probably because
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the window hasn't actually been mapped yet. It ends up calling stuff that
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should not yet apply, and so fullscreen in particular would have a really
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messed up titlebar.
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The good news is, libdecor is good about tracking fullscreen state, so we can
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let the callback do this for us. Keep this for xdg_shell because we actually
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map the window ourselves, so we know this call is valid for that path.
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---
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src/video/wayland/SDL_waylandwindow.c | 8 ++++++--
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1 file changed, 6 insertions(+), 2 deletions(-)
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diff --git a/src/video/wayland/SDL_waylandwindow.c b/src/video/wayland/SDL_waylandwindow.c
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index 80bb66878..3b21af7be 100644
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--- a/src/video/wayland/SDL_waylandwindow.c
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+++ b/src/video/wayland/SDL_waylandwindow.c
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@@ -724,7 +724,6 @@ void Wayland_ShowWindow(_THIS, SDL_Window *window)
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{
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SDL_VideoData *c = _this->driverdata;
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SDL_WindowData *data = window->driverdata;
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- SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window);
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/* Detach any previous buffers before resetting everything, otherwise when
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* calling this a second time you'll get an annoying protocol error
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@@ -766,7 +765,6 @@ void Wayland_ShowWindow(_THIS, SDL_Window *window)
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if (window->flags & SDL_WINDOW_MINIMIZED) {
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Wayland_MinimizeWindow(_this, window);
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}
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- Wayland_SetWindowFullscreen(_this, window, display, (window->flags & SDL_WINDOW_FULLSCREEN) != 0);
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/* We have to wait until the surface gets a "configure" event, or use of
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* this surface will fail. This is a new rule for xdg_shell.
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@@ -782,6 +780,12 @@ void Wayland_ShowWindow(_THIS, SDL_Window *window)
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} else
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#endif
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if (c->shell.xdg) {
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+ /* Unlike libdecor we need to call this explicitly to prevent a deadlock.
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+ * libdecor will call this as part of their configure event!
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+ * -flibit
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+ */
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+ Wayland_SetWindowFullscreen(_this, window, SDL_GetDisplayForWindow(window),
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+ (window->flags & SDL_WINDOW_FULLSCREEN) != 0);
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if (data->shell_surface.xdg.surface) {
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while (!data->shell_surface.xdg.initial_configure_seen) {
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WAYLAND_wl_display_flush(c->display);
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--
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2.34.1
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