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From 519df156f73419d83fbd043e73abc8d3f93233b0 Mon Sep 17 00:00:00 2001
From: Ray Strode <rstrode@redhat.com>
Date: Wed, 15 Jan 2014 16:45:34 -0500
Subject: [PATCH] panel: add an icon to the ActivitiesButton
---
data/theme/gnome-shell-sass/_common.scss | 5 +++++
js/ui/panel.js | 9 ++++++++-
2 files changed, 13 insertions(+), 1 deletion(-)
diff --git a/data/theme/gnome-shell-sass/_common.scss b/data/theme/gnome-shell-sass/_common.scss
index 1b0c20650..639f062f1 100644
--- a/data/theme/gnome-shell-sass/_common.scss
+++ b/data/theme/gnome-shell-sass/_common.scss
@@ -749,60 +749,65 @@ StScrollBar {
-panel-corner-background-color: rgba(0, 0, 0, 0.35);
-panel-corner-border-width: 2px;
-panel-corner-border-color: transparent;
&:active, &:overview, &:focus {
-panel-corner-border-color: lighten($selected_bg_color,5%);
}
&.lock-screen, &.login-screen, &.unlock-screen {
-panel-corner-radius: 0;
-panel-corner-background-color: transparent;
-panel-corner-border-color: transparent;
}
}
.panel-button {
-natural-hpadding: 12px;
-minimum-hpadding: 6px;
font-weight: bold;
color: #eee;
text-shadow: 0px 1px 2px rgba(0, 0, 0, 0.9);
transition-duration: 100ms;
.app-menu-icon {
-st-icon-style: symbolic;
margin-left: 4px;
margin-right: 4px;
//dimensions of the icon are hardcoded
}
+ .panel-logo-icon {
+ padding-right: .4em;
+ icon-size: 1em;
+ }
+
.system-status-icon,
.app-menu-icon > StIcon,
.popup-menu-arrow {
icon-shadow: 0px 1px 2px rgba(0, 0, 0, 0.9);
}
&:hover {
color: lighten($fg_color, 10%);
text-shadow: 0px 1px 6px rgba(0, 0, 0, 1);
.system-status-icon,
.app-menu-icon > StIcon,
.popup-menu-arrow {
icon-shadow: 0px 1px 6px rgba(0, 0, 0, 1);
}
}
&:active, &:overview, &:focus, &:checked {
// Trick due to St limitations. It needs a background to draw
// a box-shadow
background-color: rgba(0, 0, 0, 0.01);
box-shadow: inset 0 -2px 0px lighten($selected_bg_color,5%);
color: lighten($fg_color,10%);
& > .system-status-icon { icon-shadow: black 0 2px 2px; }
}
.system-status-icon { icon-size: 1.09em; padding: 0 5px; }
.unlock-screen &,
.login-screen &,
diff --git a/js/ui/panel.js b/js/ui/panel.js
index 2f593247d..d1a572503 100644
--- a/js/ui/panel.js
+++ b/js/ui/panel.js
@@ -379,65 +379,72 @@ var AppMenuButton = new Lang.Class({
}
if (this._overviewShowingId > 0) {
Main.overview.disconnect(this._overviewShowingId);
this._overviewShowingId = 0;
}
if (this._showsAppMenuId > 0) {
this._gtkSettings.disconnect(this._showsAppMenuId);
this._showsAppMenuId = 0;
}
if (this._switchWorkspaceNotifyId > 0) {
global.window_manager.disconnect(this._switchWorkspaceNotifyId);
this._switchWorkspaceNotifyId = 0;
}
this.parent();
}
});
Signals.addSignalMethods(AppMenuButton.prototype);
var ActivitiesButton = new Lang.Class({
Name: 'ActivitiesButton',
Extends: PanelMenu.Button,
_init() {
this.parent(0.0, null, true);
this.actor.accessible_role = Atk.Role.TOGGLE_BUTTON;
this.actor.name = 'panelActivities';
+ let box = new St.BoxLayout();
+ this.actor.add_actor(box);
+ let iconFile = Gio.File.new_for_path('/usr/share/icons/hicolor/scalable/apps/start-here.svg');
+ this._icon = new St.Icon({ gicon: new Gio.FileIcon({ file: iconFile }),
+ style_class: 'panel-logo-icon' });
+ box.add_actor(this._icon);
+
/* Translators: If there is no suitable word for "Activities"
in your language, you can use the word for "Overview". */
this._label = new St.Label({ text: _("Activities"),
y_align: Clutter.ActorAlign.CENTER });
- this.actor.add_actor(this._label);
+ box.add_actor(this._label);
this.actor.label_actor = this._label;
this.actor.connect('captured-event', this._onCapturedEvent.bind(this));
this.actor.connect_after('key-release-event', this._onKeyRelease.bind(this));
Main.overview.connect('showing', () => {
this.actor.add_style_pseudo_class('overview');
this.actor.add_accessible_state (Atk.StateType.CHECKED);
});
Main.overview.connect('hiding', () => {
this.actor.remove_style_pseudo_class('overview');
this.actor.remove_accessible_state (Atk.StateType.CHECKED);
});
this._xdndTimeOut = 0;
},
handleDragOver(source, actor, x, y, time) {
if (source != Main.xdndHandler)
return DND.DragMotionResult.CONTINUE;
if (this._xdndTimeOut != 0)
Mainloop.source_remove(this._xdndTimeOut);
this._xdndTimeOut = Mainloop.timeout_add(BUTTON_DND_ACTIVATION_TIMEOUT, () => {
this._xdndToggleOverview(actor);
});
GLib.Source.set_name_by_id(this._xdndTimeOut, '[gnome-shell] this._xdndToggleOverview');
return DND.DragMotionResult.CONTINUE;
--
2.17.1