You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
401 lines
8.8 KiB
401 lines
8.8 KiB
/* |
|
* This program is free software; you can redistribute it and/or modify |
|
* it under the terms of the GNU General Public License as published by |
|
* the Free Software Foundation version 2 of the License. |
|
* |
|
* This program is distributed in the hope that it will be useful, |
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
* GNU General Public License for more details. |
|
* |
|
* You should have received a copy of the GNU General Public License along |
|
* with this program; if not, write to the Free Software Foundation, Inc., |
|
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. |
|
* |
|
* Most ideas and some code are copied from the linux' kernels |
|
* include/linux/skbuff.h |
|
*/ |
|
|
|
#ifndef __TOOLS_FRAME_H |
|
#define __TOOLS_FRAME_H |
|
|
|
#include "SDL.h" |
|
#include "list.h" |
|
|
|
/** |
|
* struct frame_queue - sk_buff_head like frame queue |
|
* |
|
* @list: pointer to head and tail |
|
* @lock: mutex lock for serialize access |
|
* @len: exact number of queued frames |
|
*/ |
|
|
|
struct frame_queue { |
|
struct list_head list; |
|
SDL_mutex *lock; |
|
size_t len; |
|
}; |
|
|
|
/** |
|
* struct frame - frame data structure (like sk_buff) |
|
* |
|
* @list: storage for double-linked &struct frame_queue list |
|
* @dev: pointer to private device/driver structure |
|
* @timestamp: space for the current timestamp |
|
* @cb: private driver data |
|
* @dcb: more reserved space for low-level / backend driver |
|
* @queue: selected frame queue / priority |
|
* @ref: reference counter |
|
* @alloced: maximum available space |
|
* @total_len: currently consumed and reserved memory |
|
* @len: current frame length |
|
* @head: points to the buffer head |
|
* @data: current frame data pointer |
|
* @tail: frame data tail pointer |
|
* @payload: frame data storage container |
|
*/ |
|
|
|
struct frame { |
|
struct list_head list; |
|
void *dev; |
|
unsigned long timestamp; |
|
uint8_t cb[64]; |
|
union { |
|
struct list_head list; |
|
uint8_t raw_data[32]; |
|
} dcb; |
|
|
|
unsigned int queue; |
|
unsigned int ref; |
|
unsigned int alloced; |
|
unsigned int total_len; |
|
unsigned int len; |
|
uint8_t *head; |
|
uint8_t *data; |
|
uint8_t *tail; |
|
|
|
/* payload must be the last entry */ |
|
uint8_t payload[0]; |
|
}; |
|
|
|
/** |
|
* frame_put - append more data to &struct frame |
|
* |
|
* Allocate @size bytes from &struct frame tail and |
|
* returns a pointer to the requested location. |
|
* |
|
* @frame: frame to alter |
|
* @size: extra size |
|
*/ |
|
static inline void *frame_put(struct frame *frame, unsigned int size) |
|
{ |
|
void *tmp; |
|
|
|
BUG_ON(frame->total_len + size > frame->alloced); |
|
|
|
frame->len += size; |
|
frame->total_len += size; |
|
|
|
tmp = (void *) frame->tail; |
|
frame->tail += size; |
|
|
|
BUG_ON(frame->tail > (frame->payload + frame->alloced)); |
|
|
|
return tmp; |
|
} |
|
|
|
/** |
|
* frame_push - allocate head |
|
* |
|
* returns a pointer to a newly allocate area at &struct frame head. |
|
* |
|
* @frame: frame to modify |
|
* @size: requested extra size |
|
*/ |
|
static inline void *frame_push(struct frame *frame, unsigned int size) |
|
{ |
|
frame->len += size; |
|
frame->data -= size; |
|
|
|
BUG_ON(frame->data < frame->payload); |
|
return frame->data; |
|
} |
|
|
|
/** |
|
* frame_get - reference frame buffer |
|
* |
|
* grab a reference from the frame buffer, in order to |
|
* prevent it from being freed prematurely by a different user. |
|
* |
|
* @frame: frame pointer |
|
*/ |
|
static inline struct frame *frame_get(struct frame *frame) |
|
{ |
|
frame->ref++; |
|
return frame; |
|
} |
|
|
|
/** |
|
* frame_pull - remove space from &struct frame head |
|
* |
|
* Does the opposite of frame_push() and removes freed-up |
|
* space at the frames's head. |
|
* |
|
* @frame: pointer to frame structure |
|
* @size: bytes to remove from head |
|
*/ |
|
static inline void *frame_pull(struct frame *frame, unsigned int size) |
|
{ |
|
BUG_ON(frame->len < size); |
|
|
|
frame->len -= size; |
|
frame->total_len -= size; |
|
frame->data += size; |
|
|
|
return frame->data; |
|
} |
|
|
|
/** |
|
* frame_reserve - reserve frame headroom |
|
* |
|
* Reserve a certain amount of space to allow headroom manipulations |
|
* in the future. |
|
* |
|
* @frame: frame to adjust |
|
* @size: bytes to reserve |
|
*/ |
|
static inline void frame_reserve(struct frame *frame, unsigned int size) |
|
{ |
|
BUG_ON(frame->total_len + size > frame->alloced); |
|
BUG_ON(frame->len != 0); |
|
|
|
frame->total_len += size; |
|
frame->data += size; |
|
frame->tail += size; |
|
} |
|
|
|
/** |
|
* frame_trim - set frame length |
|
* |
|
* cut the frame to @size length. |
|
* |
|
* @frame: frame to be trimmed |
|
* @size: new length |
|
*/ |
|
static inline void frame_trim(struct frame *frame, unsigned int size) |
|
{ |
|
BUG_ON(size > frame->total_len); |
|
|
|
frame->len = size; |
|
frame->total_len = size; |
|
frame->data = frame->head; |
|
frame->tail = frame->head + size; |
|
} |
|
|
|
/** |
|
* frame_alloc - alloc and initialize new frame |
|
* |
|
* returns a newly created &struct frame object. |
|
* |
|
* @size: maximum frame size of the new frame |
|
*/ |
|
static inline struct frame *frame_alloc(unsigned int size) |
|
{ |
|
struct frame *tmp; |
|
|
|
tmp = malloc(size + sizeof(*tmp)); |
|
if (tmp != NULL) { |
|
memset(tmp, 0, sizeof(*tmp)); |
|
init_list_head(&tmp->list); |
|
init_list_head(&tmp->dcb.list); |
|
tmp->len = 0; |
|
tmp->total_len = 0; |
|
tmp->alloced = size; |
|
|
|
tmp->head = tmp->payload; |
|
tmp->data = tmp->payload; |
|
tmp->tail = tmp->payload; |
|
tmp->ref = 1; |
|
} |
|
return tmp; |
|
} |
|
|
|
/** |
|
* frame_free - unref and free frame |
|
* |
|
* Unreference frame and free it up, if all users are gone. |
|
* |
|
* @frame: frame to be freed |
|
*/ |
|
static inline void frame_free(struct frame *frame) |
|
{ |
|
if (!--frame->ref) |
|
free(frame); |
|
} |
|
|
|
/** |
|
* FRAME_WALK - MACRO walker |
|
* |
|
* Walks over all queued elements in &struct frame_queue |
|
* |
|
* NOTE: This function is vulnerable in concurrent access |
|
* scenarios without proper locking. |
|
* |
|
* @pos: current position inside the queue |
|
* @head: &struct frame_queue head |
|
*/ |
|
#define FRAME_WALK(pos, head) \ |
|
list_for_each_entry((pos), &(head)->list, list) |
|
|
|
static inline void __frame_queue_init(struct frame_queue *queue) |
|
{ |
|
queue->len = 0; |
|
init_list_head(&queue->list); |
|
} |
|
|
|
/** |
|
* frame_queue_init - initialize frame_queue |
|
* |
|
* Initialize the given &struct frame_queue object. |
|
* |
|
* @queue: frame_queue to be initialized |
|
*/ |
|
static inline void frame_queue_init(struct frame_queue *queue) |
|
{ |
|
queue->lock = SDL_CreateMutex(); |
|
__frame_queue_init(queue); |
|
} |
|
|
|
/** |
|
* frame_queue_len - returns number of queue elements |
|
* |
|
* @queue: frame_queue object |
|
*/ |
|
static inline unsigned int frame_queue_len(struct frame_queue *queue) |
|
{ |
|
return queue->len; |
|
} |
|
|
|
/** |
|
* frame_queue_empty - returns %TRUE whenever queue is empty |
|
* |
|
* @queue: frame_queue object |
|
*/ |
|
static inline bool frame_queue_empty(struct frame_queue *queue) |
|
{ |
|
return list_empty(&queue->list); |
|
} |
|
|
|
static inline void __frame_queue_head(struct frame_queue *queue, struct frame *frame) |
|
{ |
|
list_add_head(&frame->list, &queue->list); |
|
queue->len++; |
|
} |
|
|
|
/** |
|
* frame_queue_head - queue a frame at the queues head |
|
* @queue: queue to use |
|
*/ |
|
static inline void frame_queue_head(struct frame_queue *queue, struct frame *frame) |
|
{ |
|
BUG_ON((SDL_mutexP(queue->lock) != 0)); |
|
__frame_queue_head(queue, frame); |
|
SDL_mutexV(queue->lock); |
|
} |
|
|
|
static inline void __frame_queue_tail(struct frame_queue *queue, struct frame *frame) |
|
{ |
|
list_add_tail(&frame->list, &queue->list); |
|
queue->len++; |
|
} |
|
|
|
/** |
|
* frame_queue_head - queue a frame at the queues tail |
|
* @queue: queue to use |
|
*/ |
|
static inline void frame_queue_tail(struct frame_queue *queue, struct frame *frame) |
|
{ |
|
BUG_ON((SDL_mutexP(queue->lock) != 0)); |
|
__frame_queue_tail(queue, frame); |
|
SDL_mutexV(queue->lock); |
|
} |
|
|
|
static inline void __frame_unlink(struct frame_queue *queue, struct frame *frame) |
|
{ |
|
list_del(&frame->list); |
|
queue->len--; |
|
} |
|
|
|
/** |
|
* frame_queue_unlink - remove a frame from the queue |
|
* @queue: queue to use |
|
* @frame: frame to remove |
|
*/ |
|
static inline void frame_unlink(struct frame_queue *queue, struct frame *frame) |
|
{ |
|
BUG_ON((SDL_mutexP(queue->lock) != 0)); |
|
__frame_unlink(queue, frame); |
|
SDL_mutexV(queue->lock); |
|
} |
|
|
|
|
|
static inline struct frame *__frame_dequeue(struct frame_queue *queue) |
|
{ |
|
struct frame *tmp = NULL; |
|
|
|
if (!frame_queue_empty(queue)) { |
|
tmp = list_entry(queue->list.next, struct frame, list); |
|
__frame_unlink(queue, tmp); |
|
} |
|
|
|
return tmp; |
|
} |
|
|
|
/** |
|
* frame_dequeue - remove frame from the head of the queue |
|
* |
|
* @queue: queue to dequeue from |
|
*/ |
|
static inline struct frame *frame_dequeue(struct frame_queue *queue) |
|
{ |
|
struct frame *tmp; |
|
|
|
BUG_ON((SDL_mutexP(queue->lock) != 0)); |
|
|
|
tmp = __frame_dequeue(queue); |
|
SDL_mutexV(queue->lock); |
|
return tmp; |
|
} |
|
|
|
static inline void __frame_queue_purge(struct frame_queue *queue) |
|
{ |
|
while (list_empty(&queue->list) == false) |
|
frame_free(__frame_dequeue(queue)); |
|
} |
|
|
|
/** |
|
* frame_queue_purge - frees all queued &struct frame objects |
|
* |
|
* @queue: queue to be freed |
|
*/ |
|
static inline void frame_queue_purge(struct frame_queue *queue) |
|
{ |
|
BUG_ON((SDL_mutexP(queue->lock) != 0)); |
|
__frame_queue_purge(queue); |
|
SDL_mutexV(queue->lock); |
|
} |
|
|
|
/** |
|
* frame_queue_kill - destroys frame_queue object |
|
* |
|
* Destroy object and frees up all remaining elements |
|
* |
|
* @queue: frame_queue victim |
|
*/ |
|
static inline void frame_queue_kill(struct frame_queue *queue) |
|
{ |
|
SDL_DestroyMutex(queue->lock); |
|
__frame_queue_purge(queue); |
|
} |
|
|
|
#endif /* __TOOLS_FRAME_H */
|
|
|