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402 lines
8.8 KiB
402 lines
8.8 KiB
13 years ago
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/*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation version 2 of the License.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*
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* Most ideas and some code are copied from the linux' kernels
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* include/linux/skbuff.h
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*/
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#ifndef __TOOLS_FRAME_H
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#define __TOOLS_FRAME_H
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#include "SDL.h"
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#include "list.h"
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/**
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* struct frame_queue - sk_buff_head like frame queue
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*
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* @list: pointer to head and tail
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* @lock: mutex lock for serialize access
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* @len: exact number of queued frames
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*/
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struct frame_queue {
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struct list_head list;
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SDL_mutex *lock;
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size_t len;
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};
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/**
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* struct frame - frame data structure (like sk_buff)
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*
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* @list: storage for double-linked &struct frame_queue list
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* @dev: pointer to private device/driver structure
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* @timestamp: space for the current timestamp
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* @cb: private driver data
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* @dcb: more reserved space for low-level / backend driver
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* @queue: selected frame queue / priority
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* @ref: reference counter
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* @alloced: maximum available space
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* @total_len: currently consumed and reserved memory
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* @len: current frame length
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* @head: points to the buffer head
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* @data: current frame data pointer
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* @tail: frame data tail pointer
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* @payload: frame data storage container
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*/
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struct frame {
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struct list_head list;
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void *dev;
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unsigned long timestamp;
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uint8_t cb[64];
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union {
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struct list_head list;
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uint8_t raw_data[32];
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} dcb;
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unsigned int queue;
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unsigned int ref;
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unsigned int alloced;
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unsigned int total_len;
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unsigned int len;
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uint8_t *head;
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uint8_t *data;
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uint8_t *tail;
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/* payload must be the last entry */
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uint8_t payload[0];
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};
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/**
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* frame_put - append more data to &struct frame
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*
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* Allocate @size bytes from &struct frame tail and
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* returns a pointer to the requested location.
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*
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* @frame: frame to alter
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* @size: extra size
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*/
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static inline void *frame_put(struct frame *frame, unsigned int size)
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{
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void *tmp;
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BUG_ON(frame->total_len + size > frame->alloced);
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frame->len += size;
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frame->total_len += size;
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tmp = (void *) frame->tail;
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frame->tail += size;
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BUG_ON(frame->tail > (frame->payload + frame->alloced));
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return tmp;
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}
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/**
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* frame_push - allocate head
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*
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* returns a pointer to a newly allocate area at &struct frame head.
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*
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* @frame: frame to modify
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* @size: requested extra size
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*/
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static inline void *frame_push(struct frame *frame, unsigned int size)
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{
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frame->len += size;
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frame->data -= size;
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BUG_ON(frame->data < frame->payload);
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return frame->data;
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}
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/**
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* frame_get - reference frame buffer
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*
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* grab a reference from the frame buffer, in order to
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* prevent it from being freed prematurely by a different user.
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*
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* @frame: frame pointer
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*/
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static inline struct frame *frame_get(struct frame *frame)
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{
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frame->ref++;
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return frame;
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}
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/**
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* frame_pull - remove space from &struct frame head
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*
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* Does the opposite of frame_push() and removes freed-up
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* space at the frames's head.
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*
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* @frame: pointer to frame structure
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* @size: bytes to remove from head
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*/
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static inline void *frame_pull(struct frame *frame, unsigned int size)
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{
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BUG_ON(frame->len < size);
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frame->len -= size;
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frame->total_len -= size;
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frame->data += size;
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return frame->data;
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}
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/**
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* frame_reserve - reserve frame headroom
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*
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* Reserve a certain amount of space to allow headroom manipulations
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* in the future.
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*
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* @frame: frame to adjust
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* @size: bytes to reserve
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*/
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static inline void frame_reserve(struct frame *frame, unsigned int size)
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{
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BUG_ON(frame->total_len + size > frame->alloced);
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BUG_ON(frame->len != 0);
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frame->total_len += size;
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frame->data += size;
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frame->tail += size;
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}
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/**
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* frame_trim - set frame length
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*
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* cut the frame to @size length.
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*
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* @frame: frame to be trimmed
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* @size: new length
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*/
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static inline void frame_trim(struct frame *frame, unsigned int size)
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{
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BUG_ON(size > frame->total_len);
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frame->len = size;
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frame->total_len = size;
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frame->data = frame->head;
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frame->tail = frame->head + size;
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}
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/**
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* frame_alloc - alloc and initialize new frame
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*
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* returns a newly created &struct frame object.
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*
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* @size: maximum frame size of the new frame
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*/
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static inline struct frame *frame_alloc(unsigned int size)
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{
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struct frame *tmp;
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tmp = malloc(size + sizeof(*tmp));
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if (tmp != NULL) {
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memset(tmp, 0, sizeof(*tmp));
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init_list_head(&tmp->list);
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init_list_head(&tmp->dcb.list);
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tmp->len = 0;
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tmp->total_len = 0;
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tmp->alloced = size;
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tmp->head = tmp->payload;
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tmp->data = tmp->payload;
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tmp->tail = tmp->payload;
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tmp->ref = 1;
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}
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return tmp;
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}
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/**
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* frame_free - unref and free frame
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*
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* Unreference frame and free it up, if all users are gone.
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*
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* @frame: frame to be freed
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*/
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static inline void frame_free(struct frame *frame)
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{
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if (!--frame->ref)
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free(frame);
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}
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/**
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* FRAME_WALK - MACRO walker
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*
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* Walks over all queued elements in &struct frame_queue
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*
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* NOTE: This function is vulnerable in concurrent access
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* scenarios without proper locking.
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*
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* @pos: current position inside the queue
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* @head: &struct frame_queue head
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*/
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#define FRAME_WALK(pos, head) \
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list_for_each_entry((pos), &(head)->list, list)
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static inline void __frame_queue_init(struct frame_queue *queue)
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{
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queue->len = 0;
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init_list_head(&queue->list);
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}
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/**
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* frame_queue_init - initialize frame_queue
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*
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* Initialize the given &struct frame_queue object.
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*
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* @queue: frame_queue to be initialized
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*/
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static inline void frame_queue_init(struct frame_queue *queue)
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{
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queue->lock = SDL_CreateMutex();
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__frame_queue_init(queue);
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}
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/**
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* frame_queue_len - returns number of queue elements
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*
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* @queue: frame_queue object
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*/
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static inline unsigned int frame_queue_len(struct frame_queue *queue)
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{
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return queue->len;
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}
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/**
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* frame_queue_empty - returns %TRUE whenever queue is empty
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*
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* @queue: frame_queue object
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*/
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static inline bool frame_queue_empty(struct frame_queue *queue)
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{
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return list_empty(&queue->list);
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}
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static inline void __frame_queue_head(struct frame_queue *queue, struct frame *frame)
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{
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list_add_head(&frame->list, &queue->list);
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queue->len++;
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}
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/**
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* frame_queue_head - queue a frame at the queues head
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* @queue: queue to use
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*/
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static inline void frame_queue_head(struct frame_queue *queue, struct frame *frame)
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{
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BUG_ON((SDL_mutexP(queue->lock) != 0));
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__frame_queue_head(queue, frame);
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SDL_mutexV(queue->lock);
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}
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static inline void __frame_queue_tail(struct frame_queue *queue, struct frame *frame)
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{
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list_add_tail(&frame->list, &queue->list);
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queue->len++;
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}
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/**
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* frame_queue_head - queue a frame at the queues tail
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* @queue: queue to use
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*/
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static inline void frame_queue_tail(struct frame_queue *queue, struct frame *frame)
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{
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BUG_ON((SDL_mutexP(queue->lock) != 0));
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__frame_queue_tail(queue, frame);
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SDL_mutexV(queue->lock);
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}
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static inline void __frame_unlink(struct frame_queue *queue, struct frame *frame)
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{
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list_del(&frame->list);
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queue->len--;
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}
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/**
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* frame_queue_unlink - remove a frame from the queue
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* @queue: queue to use
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* @frame: frame to remove
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*/
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static inline void frame_unlink(struct frame_queue *queue, struct frame *frame)
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{
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BUG_ON((SDL_mutexP(queue->lock) != 0));
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__frame_unlink(queue, frame);
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SDL_mutexV(queue->lock);
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}
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static inline struct frame *__frame_dequeue(struct frame_queue *queue)
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{
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struct frame *tmp = NULL;
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if (!frame_queue_empty(queue)) {
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tmp = list_entry(queue->list.next, struct frame, list);
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__frame_unlink(queue, tmp);
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}
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return tmp;
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}
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/**
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* frame_dequeue - remove frame from the head of the queue
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*
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* @queue: queue to dequeue from
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*/
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static inline struct frame *frame_dequeue(struct frame_queue *queue)
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{
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struct frame *tmp;
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BUG_ON((SDL_mutexP(queue->lock) != 0));
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tmp = __frame_dequeue(queue);
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SDL_mutexV(queue->lock);
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return tmp;
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}
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static inline void __frame_queue_purge(struct frame_queue *queue)
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{
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while (list_empty(&queue->list) == false)
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frame_free(__frame_dequeue(queue));
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}
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/**
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* frame_queue_purge - frees all queued &struct frame objects
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*
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* @queue: queue to be freed
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*/
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static inline void frame_queue_purge(struct frame_queue *queue)
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{
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BUG_ON((SDL_mutexP(queue->lock) != 0));
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__frame_queue_purge(queue);
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SDL_mutexV(queue->lock);
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}
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/**
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* frame_queue_kill - destroys frame_queue object
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*
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* Destroy object and frees up all remaining elements
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*
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* @queue: frame_queue victim
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*/
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static inline void frame_queue_kill(struct frame_queue *queue)
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{
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SDL_DestroyMutex(queue->lock);
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__frame_queue_purge(queue);
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}
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#endif /* __TOOLS_FRAME_H */
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