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/* obstack.h - object stack macros |
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Copyright (C) 1988-1994,1996-1999,2003,2004,2005,2009 |
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Free Software Foundation, Inc. |
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This file is part of the GNU C Library. |
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The GNU C Library is free software; you can redistribute it and/or |
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modify it under the terms of the GNU Lesser General Public |
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License as published by the Free Software Foundation; either |
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version 2.1 of the License, or (at your option) any later version. |
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The GNU C Library is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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Lesser General Public License for more details. |
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You should have received a copy of the GNU Lesser General Public |
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License along with the GNU C Library; if not, see |
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<http://www.gnu.org/licenses/>. */ |
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/* Summary: |
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All the apparent functions defined here are macros. The idea |
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is that you would use these pre-tested macros to solve a |
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very specific set of problems, and they would run fast. |
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Caution: no side-effects in arguments please!! They may be |
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evaluated MANY times!! |
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These macros operate a stack of objects. Each object starts life |
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small, and may grow to maturity. (Consider building a word syllable |
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by syllable.) An object can move while it is growing. Once it has |
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been "finished" it never changes address again. So the "top of the |
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stack" is typically an immature growing object, while the rest of the |
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stack is of mature, fixed size and fixed address objects. |
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These routines grab large chunks of memory, using a function you |
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supply, called `obstack_chunk_alloc'. On occasion, they free chunks, |
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by calling `obstack_chunk_free'. You must define them and declare |
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them before using any obstack macros. |
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Each independent stack is represented by a `struct obstack'. |
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Each of the obstack macros expects a pointer to such a structure |
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as the first argument. |
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One motivation for this package is the problem of growing char strings |
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in symbol tables. Unless you are "fascist pig with a read-only mind" |
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--Gosper's immortal quote from HAKMEM item 154, out of context--you |
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would not like to put any arbitrary upper limit on the length of your |
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symbols. |
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In practice this often means you will build many short symbols and a |
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few long symbols. At the time you are reading a symbol you don't know |
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how long it is. One traditional method is to read a symbol into a |
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buffer, realloc()ating the buffer every time you try to read a symbol |
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that is longer than the buffer. This is beaut, but you still will |
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want to copy the symbol from the buffer to a more permanent |
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symbol-table entry say about half the time. |
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With obstacks, you can work differently. Use one obstack for all symbol |
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names. As you read a symbol, grow the name in the obstack gradually. |
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When the name is complete, finalize it. Then, if the symbol exists already, |
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free the newly read name. |
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The way we do this is to take a large chunk, allocating memory from |
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low addresses. When you want to build a symbol in the chunk you just |
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add chars above the current "high water mark" in the chunk. When you |
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have finished adding chars, because you got to the end of the symbol, |
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you know how long the chars are, and you can create a new object. |
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Mostly the chars will not burst over the highest address of the chunk, |
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because you would typically expect a chunk to be (say) 100 times as |
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long as an average object. |
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In case that isn't clear, when we have enough chars to make up |
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the object, THEY ARE ALREADY CONTIGUOUS IN THE CHUNK (guaranteed) |
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so we just point to it where it lies. No moving of chars is |
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needed and this is the second win: potentially long strings need |
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never be explicitly shuffled. Once an object is formed, it does not |
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change its address during its lifetime. |
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When the chars burst over a chunk boundary, we allocate a larger |
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chunk, and then copy the partly formed object from the end of the old |
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chunk to the beginning of the new larger chunk. We then carry on |
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accrediting characters to the end of the object as we normally would. |
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A special macro is provided to add a single char at a time to a |
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growing object. This allows the use of register variables, which |
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break the ordinary 'growth' macro. |
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Summary: |
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We allocate large chunks. |
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We carve out one object at a time from the current chunk. |
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Once carved, an object never moves. |
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We are free to append data of any size to the currently |
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growing object. |
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Exactly one object is growing in an obstack at any one time. |
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You can run one obstack per control block. |
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You may have as many control blocks as you dare. |
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Because of the way we do it, you can `unwind' an obstack |
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back to a previous state. (You may remove objects much |
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as you would with a stack.) |
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*/ |
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/* Don't do the contents of this file more than once. */ |
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#ifndef _OBSTACK_H |
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#define _OBSTACK_H 1 |
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#ifdef __cplusplus |
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extern "C" { |
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#endif |
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/* We need the type of a pointer subtraction. If __PTRDIFF_TYPE__ is |
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defined, as with GNU C, use that; that way we don't pollute the |
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namespace with <stddef.h>'s symbols. Otherwise, include <stddef.h> |
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and use ptrdiff_t. */ |
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#ifdef __PTRDIFF_TYPE__ |
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# define PTR_INT_TYPE __PTRDIFF_TYPE__ |
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#else |
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# include <stddef.h> |
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# define PTR_INT_TYPE ptrdiff_t |
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#endif |
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/* If B is the base of an object addressed by P, return the result of |
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aligning P to the next multiple of A + 1. B and P must be of type |
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char *. A + 1 must be a power of 2. */ |
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#define __BPTR_ALIGN(B, P, A) ((B) + (((P) - (B) + (A)) & ~(A))) |
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/* Similar to _BPTR_ALIGN (B, P, A), except optimize the common case |
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where pointers can be converted to integers, aligned as integers, |
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and converted back again. If PTR_INT_TYPE is narrower than a |
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pointer (e.g., the AS/400), play it safe and compute the alignment |
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relative to B. Otherwise, use the faster strategy of computing the |
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alignment relative to 0. */ |
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#define __PTR_ALIGN(B, P, A) \ |
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(sizeof (PTR_INT_TYPE) < sizeof(void *) ? \ |
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__BPTR_ALIGN((B), (P), (A)) : \ |
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(void *)__BPTR_ALIGN((PTR_INT_TYPE)(void *)0, (PTR_INT_TYPE)(P), (A)) \ |
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) |
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#include <string.h> |
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struct _obstack_chunk /* Lives at front of each chunk. */ |
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{ |
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char *limit; /* 1 past end of this chunk */ |
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struct _obstack_chunk *prev; /* address of prior chunk or NULL */ |
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char contents[4]; /* objects begin here */ |
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}; |
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struct obstack /* control current object in current chunk */ |
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{ |
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long chunk_size; /* preferred size to allocate chunks in */ |
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struct _obstack_chunk *chunk; /* address of current struct obstack_chunk */ |
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char *object_base; /* address of object we are building */ |
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char *next_free; /* where to add next char to current object */ |
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char *chunk_limit; /* address of char after current chunk */ |
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union |
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{ |
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PTR_INT_TYPE tempint; |
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void *tempptr; |
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} temp; /* Temporary for some macros. */ |
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int alignment_mask; /* Mask of alignment for each object. */ |
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/* These prototypes vary based on `use_extra_arg'. */ |
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union { |
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void *(*plain) (long); |
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struct _obstack_chunk *(*extra) (void *, long); |
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} chunkfun; |
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union { |
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void (*plain) (void *); |
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void (*extra) (void *, struct _obstack_chunk *); |
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} freefun; |
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void *extra_arg; /* first arg for chunk alloc/dealloc funcs */ |
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unsigned use_extra_arg:1; /* chunk alloc/dealloc funcs take extra arg */ |
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unsigned maybe_empty_object:1;/* There is a possibility that the current |
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chunk contains a zero-length object. This |
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prevents freeing the chunk if we allocate |
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a bigger chunk to replace it. */ |
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unsigned alloc_failed:1; /* No longer used, as we now call the failed |
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handler on error, but retained for binary |
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compatibility. */ |
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}; |
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/* Declare the external functions we use; they are in obstack.c. */ |
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extern void _obstack_newchunk (struct obstack *, int); |
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extern int _obstack_begin (struct obstack *, int, int, |
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void *(*) (long), void (*) (void *)); |
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extern int _obstack_begin_1 (struct obstack *, int, int, |
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void *(*) (void *, long), |
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void (*) (void *, void *), void *); |
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extern int _obstack_memory_used (struct obstack *); |
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void obstack_free (struct obstack *, void *); |
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/* Error handler called when `obstack_chunk_alloc' failed to allocate |
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more memory. This can be set to a user defined function which |
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should either abort gracefully or use longjump - but shouldn't |
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return. The default action is to print a message and abort. */ |
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extern void (*obstack_alloc_failed_handler) (void); |
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/* Pointer to beginning of object being allocated or to be allocated next. |
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Note that this might not be the final address of the object |
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because a new chunk might be needed to hold the final size. */ |
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#define obstack_base(h) ((void *) (h)->object_base) |
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/* Size for allocating ordinary chunks. */ |
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#define obstack_chunk_size(h) ((h)->chunk_size) |
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/* Pointer to next byte not yet allocated in current chunk. */ |
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#define obstack_next_free(h) ((h)->next_free) |
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/* Mask specifying low bits that should be clear in address of an object. */ |
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#define obstack_alignment_mask(h) ((h)->alignment_mask) |
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/* To prevent prototype warnings provide complete argument list. */ |
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#define obstack_init(h) \ |
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_obstack_begin ((h), 0, 0, \ |
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(void *(*) (long)) obstack_chunk_alloc, \ |
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(void (*) (void *)) obstack_chunk_free) |
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#define obstack_begin(h, size) \ |
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_obstack_begin ((h), (size), 0, \ |
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(void *(*) (long)) obstack_chunk_alloc, \ |
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(void (*) (void *)) obstack_chunk_free) |
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#define obstack_specify_allocation(h, size, alignment, chunkfun, freefun) \ |
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_obstack_begin ((h), (size), (alignment), \ |
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(void *(*) (long)) (chunkfun), \ |
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(void (*) (void *)) (freefun)) |
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#define obstack_specify_allocation_with_arg(h, size, alignment, chunkfun, freefun, arg) \ |
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_obstack_begin_1 ((h), (size), (alignment), \ |
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(void *(*) (void *, long)) (chunkfun), \ |
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(void (*) (void *, void *)) (freefun), (arg)) |
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#define obstack_chunkfun(h, newchunkfun) \ |
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((h)->chunkfun.extra = (struct _obstack_chunk *(*)(void *, long)) (newchunkfun)) |
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#define obstack_freefun(h, newfreefun) \ |
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((h)->freefun.extra = (void (*)(void *, struct _obstack_chunk *)) (newfreefun)) |
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#define obstack_1grow_fast(h,achar) (*((h)->next_free)++ = (achar)) |
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#define obstack_blank_fast(h,n) ((h)->next_free += (n)) |
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#define obstack_memory_used(h) _obstack_memory_used (h) |
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#if defined __GNUC__ && defined __STDC__ && __STDC__ |
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/* NextStep 2.0 cc is really gcc 1.93 but it defines __GNUC__ = 2 and |
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does not implement __extension__. But that compiler doesn't define |
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__GNUC_MINOR__. */ |
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# if __GNUC__ < 2 || (__NeXT__ && !__GNUC_MINOR__) |
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# define __extension__ |
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# endif |
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/* For GNU C, if not -traditional, |
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we can define these macros to compute all args only once |
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without using a global variable. |
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Also, we can avoid using the `temp' slot, to make faster code. */ |
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# define obstack_object_size(OBSTACK) \ |
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__extension__ \ |
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({ struct obstack const *__o = (OBSTACK); \ |
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(unsigned) (__o->next_free - __o->object_base); }) |
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# define obstack_room(OBSTACK) \ |
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__extension__ \ |
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({ struct obstack const *__o = (OBSTACK); \ |
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(unsigned) (__o->chunk_limit - __o->next_free); }) |
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# define obstack_make_room(OBSTACK,length) \ |
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__extension__ \ |
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({ struct obstack *__o = (OBSTACK); \ |
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int __len = (length); \ |
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if (__o->chunk_limit - __o->next_free < __len) \ |
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_obstack_newchunk (__o, __len); \ |
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(void) 0; }) |
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# define obstack_empty_p(OBSTACK) \ |
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__extension__ \ |
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({ struct obstack const *__o = (OBSTACK); \ |
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(__o->chunk->prev == 0 \ |
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&& __o->next_free == __PTR_ALIGN ((char *) __o->chunk, \ |
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__o->chunk->contents, \ |
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__o->alignment_mask)); }) |
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# define obstack_grow(OBSTACK,where,length) \ |
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__extension__ \ |
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({ struct obstack *__o = (OBSTACK); \ |
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int __len = (length); \ |
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if (__o->next_free + __len > __o->chunk_limit) \ |
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_obstack_newchunk (__o, __len); \ |
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memcpy (__o->next_free, where, __len); \ |
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__o->next_free += __len; \ |
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(void) 0; }) |
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# define obstack_grow0(OBSTACK,where,length) \ |
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__extension__ \ |
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({ struct obstack *__o = (OBSTACK); \ |
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int __len = (length); \ |
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if (__o->next_free + __len + 1 > __o->chunk_limit) \ |
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_obstack_newchunk (__o, __len + 1); \ |
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memcpy (__o->next_free, where, __len); \ |
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__o->next_free += __len; \ |
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*(__o->next_free)++ = 0; \ |
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(void) 0; }) |
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# define obstack_1grow(OBSTACK,datum) \ |
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__extension__ \ |
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({ struct obstack *__o = (OBSTACK); \ |
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if (__o->next_free + 1 > __o->chunk_limit) \ |
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_obstack_newchunk (__o, 1); \ |
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obstack_1grow_fast (__o, datum); \ |
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(void) 0; }) |
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/* These assume that the obstack alignment is good enough for pointers |
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or ints, and that the data added so far to the current object |
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shares that much alignment. */ |
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# define obstack_ptr_grow(OBSTACK,datum) \ |
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__extension__ \ |
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({ struct obstack *__o = (OBSTACK); \ |
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if (__o->next_free + sizeof (void *) > __o->chunk_limit) \ |
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_obstack_newchunk (__o, sizeof (void *)); \ |
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obstack_ptr_grow_fast (__o, datum); }) \ |
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# define obstack_int_grow(OBSTACK,datum) \ |
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__extension__ \ |
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({ struct obstack *__o = (OBSTACK); \ |
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if (__o->next_free + sizeof (int) > __o->chunk_limit) \ |
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_obstack_newchunk (__o, sizeof (int)); \ |
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obstack_int_grow_fast (__o, datum); }) |
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# define obstack_ptr_grow_fast(OBSTACK,aptr) \ |
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__extension__ \ |
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({ struct obstack *__o1 = (OBSTACK); \ |
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*(const void **) __o1->next_free = (aptr); \ |
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__o1->next_free += sizeof (const void *); \ |
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(void) 0; }) |
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# define obstack_int_grow_fast(OBSTACK,aint) \ |
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__extension__ \ |
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({ struct obstack *__o1 = (OBSTACK); \ |
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*(int *) __o1->next_free = (aint); \ |
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__o1->next_free += sizeof (int); \ |
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(void) 0; }) |
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# define obstack_blank(OBSTACK,length) \ |
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__extension__ \ |
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({ struct obstack *__o = (OBSTACK); \ |
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int __len = (length); \ |
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if (__o->chunk_limit - __o->next_free < __len) \ |
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_obstack_newchunk (__o, __len); \ |
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obstack_blank_fast (__o, __len); \ |
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(void) 0; }) |
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# define obstack_alloc(OBSTACK,length) \ |
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__extension__ \ |
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({ struct obstack *__h = (OBSTACK); \ |
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obstack_blank (__h, (length)); \ |
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obstack_finish (__h); }) |
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# define obstack_copy(OBSTACK,where,length) \ |
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__extension__ \ |
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({ struct obstack *__h = (OBSTACK); \ |
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obstack_grow (__h, (where), (length)); \ |
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obstack_finish (__h); }) |
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# define obstack_copy0(OBSTACK,where,length) \ |
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__extension__ \ |
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({ struct obstack *__h = (OBSTACK); \ |
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obstack_grow0 (__h, (where), (length)); \ |
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obstack_finish (__h); }) |
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/* The local variable is named __o1 to avoid a name conflict |
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when obstack_blank is called. */ |
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# define obstack_finish(OBSTACK) \ |
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__extension__ \ |
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({ struct obstack *__o1 = (OBSTACK); \ |
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void *__value = (void *) __o1->object_base; \ |
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if (__o1->next_free == __value) \ |
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__o1->maybe_empty_object = 1; \ |
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__o1->next_free \ |
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= __PTR_ALIGN (__o1->object_base, __o1->next_free, \ |
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__o1->alignment_mask); \ |
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if (__o1->next_free - (char *)__o1->chunk \ |
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> __o1->chunk_limit - (char *)__o1->chunk) \ |
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__o1->next_free = __o1->chunk_limit; \ |
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__o1->object_base = __o1->next_free; \ |
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__value; }) |
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# define obstack_free(OBSTACK, OBJ) \ |
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__extension__ \ |
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({ struct obstack *__o = (OBSTACK); \ |
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void *__obj = (OBJ); \ |
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if (__obj > (void *)__o->chunk && __obj < (void *)__o->chunk_limit) \ |
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__o->next_free = __o->object_base = (char *)__obj; \ |
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else (obstack_free) (__o, __obj); }) |
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#else /* not __GNUC__ or not __STDC__ */ |
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# define obstack_object_size(h) \ |
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(unsigned) ((h)->next_free - (h)->object_base) |
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# define obstack_room(h) \ |
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(unsigned) ((h)->chunk_limit - (h)->next_free) |
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# define obstack_empty_p(h) \ |
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((h)->chunk->prev == 0 \ |
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&& (h)->next_free == __PTR_ALIGN ((char *) (h)->chunk, \ |
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(h)->chunk->contents, \ |
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(h)->alignment_mask)) |
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/* Note that the call to _obstack_newchunk is enclosed in (..., 0) |
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so that we can avoid having void expressions |
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in the arms of the conditional expression. |
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Casting the third operand to void was tried before, |
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but some compilers won't accept it. */ |
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# define obstack_make_room(h,length) \ |
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( (h)->temp.tempint = (length), \ |
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(((h)->next_free + (h)->temp.tempint > (h)->chunk_limit) \ |
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? (_obstack_newchunk ((h), (h)->temp.tempint), 0) : 0)) |
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# define obstack_grow(h,where,length) \ |
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( (h)->temp.tempint = (length), \ |
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(((h)->next_free + (h)->temp.tempint > (h)->chunk_limit) \ |
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? (_obstack_newchunk ((h), (h)->temp.tempint), 0) : 0), \ |
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memcpy ((h)->next_free, where, (h)->temp.tempint), \ |
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(h)->next_free += (h)->temp.tempint) |
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# define obstack_grow0(h,where,length) \ |
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( (h)->temp.tempint = (length), \ |
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(((h)->next_free + (h)->temp.tempint + 1 > (h)->chunk_limit) \ |
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? (_obstack_newchunk ((h), (h)->temp.tempint + 1), 0) : 0), \ |
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memcpy ((h)->next_free, where, (h)->temp.tempint), \ |
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(h)->next_free += (h)->temp.tempint, \ |
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*((h)->next_free)++ = 0) |
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# define obstack_1grow(h,datum) \ |
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( (((h)->next_free + 1 > (h)->chunk_limit) \ |
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? (_obstack_newchunk ((h), 1), 0) : 0), \ |
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obstack_1grow_fast (h, datum)) |
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# define obstack_ptr_grow(h,datum) \ |
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( (((h)->next_free + sizeof (char *) > (h)->chunk_limit) \ |
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? (_obstack_newchunk ((h), sizeof (char *)), 0) : 0), \ |
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obstack_ptr_grow_fast (h, datum)) |
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# define obstack_int_grow(h,datum) \ |
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( (((h)->next_free + sizeof (int) > (h)->chunk_limit) \ |
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? (_obstack_newchunk ((h), sizeof (int)), 0) : 0), \ |
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obstack_int_grow_fast (h, datum)) |
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# define obstack_ptr_grow_fast(h,aptr) \ |
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(((const void **) ((h)->next_free += sizeof (void *)))[-1] = (aptr)) |
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# define obstack_int_grow_fast(h,aint) \ |
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(((int *) ((h)->next_free += sizeof (int)))[-1] = (aint)) |
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# define obstack_blank(h,length) \ |
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( (h)->temp.tempint = (length), \ |
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(((h)->chunk_limit - (h)->next_free < (h)->temp.tempint) \ |
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? (_obstack_newchunk ((h), (h)->temp.tempint), 0) : 0), \ |
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obstack_blank_fast (h, (h)->temp.tempint)) |
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# define obstack_alloc(h,length) \ |
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(obstack_blank ((h), (length)), obstack_finish ((h))) |
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# define obstack_copy(h,where,length) \ |
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(obstack_grow ((h), (where), (length)), obstack_finish ((h))) |
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# define obstack_copy0(h,where,length) \ |
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(obstack_grow0 ((h), (where), (length)), obstack_finish ((h))) |
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# define obstack_finish(h) \ |
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( ((h)->next_free == (h)->object_base \ |
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? (((h)->maybe_empty_object = 1), 0) \ |
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: 0), \ |
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(h)->temp.tempptr = (h)->object_base, \ |
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(h)->next_free \ |
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= __PTR_ALIGN ((h)->object_base, (h)->next_free, \ |
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(h)->alignment_mask), \ |
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(((h)->next_free - (char *) (h)->chunk \ |
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> (h)->chunk_limit - (char *) (h)->chunk) \ |
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? ((h)->next_free = (h)->chunk_limit) : 0), \ |
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(h)->object_base = (h)->next_free, \ |
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(h)->temp.tempptr) |
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# define obstack_free(h,obj) \ |
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( (h)->temp.tempint = (char *) (obj) - (char *) (h)->chunk, \ |
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((((h)->temp.tempint > 0 \ |
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&& (h)->temp.tempint < (h)->chunk_limit - (char *) (h)->chunk)) \ |
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? (ptrdiff_t) ((h)->next_free = (h)->object_base \ |
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= (h)->temp.tempint + (char *) (h)->chunk) \ |
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: (((obstack_free) ((h), (h)->temp.tempint + (char *) (h)->chunk), 0), 0))) |
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#endif /* not __GNUC__ or not __STDC__ */ |
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#ifdef __cplusplus |
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} /* C++ */ |
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#endif |
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#endif /* obstack.h */
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