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#include "object.h"
#include "cache.h"
#include <stdlib.h>
#include <string.h>
struct object **objs;
int nr_objs;
static int obj_allocs;
static int find_object(unsigned char *sha1)
{
int first = 0, last = nr_objs;
while (first < last) {
int next = (first + last) / 2;
struct object *obj = objs[next];
int cmp;
cmp = memcmp(sha1, obj->sha1, 20);
if (!cmp)
return next;
if (cmp < 0) {
last = next;
continue;
}
first = next+1;
}
return -first-1;
}
struct object *lookup_object(unsigned char *sha1)
{
int pos = find_object(sha1);
if (pos >= 0)
return objs[pos];
return NULL;
}
void created_object(unsigned char *sha1, struct object *obj)
{
int pos = find_object(sha1);
obj->parsed = 0;
memcpy(obj->sha1, sha1, 20);
obj->type = NULL;
obj->refs = NULL;
obj->used = 0;
if (pos >= 0)
die("Inserting %s twice\n", sha1_to_hex(sha1));
pos = -pos-1;
if (obj_allocs == nr_objs) {
obj_allocs = alloc_nr(obj_allocs);
objs = realloc(objs, obj_allocs * sizeof(struct object *));
}
/* Insert it into the right place */
memmove(objs + pos + 1, objs + pos, (nr_objs - pos) *
sizeof(struct object *));
objs[pos] = obj;
nr_objs++;
}
void add_ref(struct object *refer, struct object *target)
{
struct object_list **pp = &refer->refs;
struct object_list *p;
while ((p = *pp) != NULL) {
if (p->item == target)
return;
pp = &p->next;
}
target->used = 1;
p = malloc(sizeof(*p));
p->item = target;
p->next = NULL;
*pp = p;
}
void mark_reachable(struct object *obj, unsigned int mask)
{
struct object_list *p = obj->refs;
/* If we've been here already, don't bother */
if (obj->flags & mask)
return;
obj->flags |= mask;
while (p) {
mark_reachable(p->item, mask);
p = p->next;
}
}