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/*
* alloc.c - specialized allocator for internal objects
*
* Copyright (C) 2006 Linus Torvalds
*
* The standard malloc/free wastes too much space for objects, partly because
* it maintains all the allocation infrastructure (which isn't needed, since
* we never free an object descriptor anyway), but even more because it ends
* up with maximal alignment because it doesn't know what the object alignment
* for the new allocation is.
*/
#include "cache.h"
#include "object.h"
#include "blob.h"
#include "tree.h"
#include "commit.h"
#include "tag.h"
#define BLOCKING 1024
#define DEFINE_ALLOCATOR(name) \
static unsigned int name##_allocs; \
struct name *alloc_##name##_node(void) \
{ \
static int nr; \
static struct name *block; \
\
if (!nr) { \
nr = BLOCKING; \
block = xcalloc(BLOCKING, sizeof(struct name)); \
} \
nr--; \
name##_allocs++; \
return block++; \
}
DEFINE_ALLOCATOR(blob)
DEFINE_ALLOCATOR(tree)
DEFINE_ALLOCATOR(commit)
DEFINE_ALLOCATOR(tag)
#define REPORT(name) \
fprintf(stderr, "%10s: %8u (%zu kB)\n", #name, name##_allocs, name##_allocs*sizeof(struct name) >> 10)
void alloc_report(void)
{
REPORT(blob);
REPORT(tree);
REPORT(commit);
REPORT(tag);
}