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86 lines
2.0 KiB
86 lines
2.0 KiB
#include "cache.h" |
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/* |
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* Some cases use stdio, but want to flush after the write |
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* to get error handling (and to get better interactive |
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* behaviour - not buffering excessively). |
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* |
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* Of course, if the flush happened within the write itself, |
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* we've already lost the error code, and cannot report it any |
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* more. So we just ignore that case instead (and hope we get |
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* the right error code on the flush). |
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* |
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* If the file handle is stdout, and stdout is a file, then skip the |
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* flush entirely since it's not needed. |
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*/ |
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void maybe_flush_or_die(FILE *f, const char *desc) |
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{ |
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static int skip_stdout_flush = -1; |
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struct stat st; |
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char *cp; |
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if (f == stdout) { |
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if (skip_stdout_flush < 0) { |
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cp = getenv("GIT_FLUSH"); |
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if (cp) |
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skip_stdout_flush = (atoi(cp) == 0); |
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else if ((fstat(fileno(stdout), &st) == 0) && |
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S_ISREG(st.st_mode)) |
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skip_stdout_flush = 1; |
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else |
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skip_stdout_flush = 0; |
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} |
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if (skip_stdout_flush && !ferror(f)) |
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return; |
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} |
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if (fflush(f)) { |
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/* |
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* On Windows, EPIPE is returned only by the first write() |
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* after the reading end has closed its handle; subsequent |
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* write()s return EINVAL. |
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*/ |
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if (errno == EPIPE || errno == EINVAL) |
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exit(0); |
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die_errno("write failure on '%s'", desc); |
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} |
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} |
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void fsync_or_die(int fd, const char *msg) |
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{ |
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if (fsync(fd) < 0) { |
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die_errno("fsync error on '%s'", msg); |
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} |
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} |
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void write_or_die(int fd, const void *buf, size_t count) |
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{ |
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if (write_in_full(fd, buf, count) < 0) { |
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if (errno == EPIPE) |
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exit(0); |
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die_errno("write error"); |
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} |
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} |
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int write_or_whine_pipe(int fd, const void *buf, size_t count, const char *msg) |
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{ |
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if (write_in_full(fd, buf, count) < 0) { |
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if (errno == EPIPE) |
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exit(0); |
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fprintf(stderr, "%s: write error (%s)\n", |
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msg, strerror(errno)); |
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return 0; |
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} |
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return 1; |
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} |
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int write_or_whine(int fd, const void *buf, size_t count, const char *msg) |
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{ |
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if (write_in_full(fd, buf, count) < 0) { |
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fprintf(stderr, "%s: write error (%s)\n", |
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msg, strerror(errno)); |
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return 0; |
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} |
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return 1; |
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}
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