Browse Source

launch_editor: refactor to use start/finish_command

The launch_editor function uses the convenient run_command_*
interface. Let's use the more flexible start_command and
finish_command functions, which will let us manipulate the
parent state while we're waiting for the child to finish.

Signed-off-by: Jeff King <peff@peff.net>
Signed-off-by: Junio C Hamano <gitster@pobox.com>
maint
Jeff King 12 years ago committed by Junio C Hamano
parent
commit
f42ca31d8d
  1. 10
      editor.c

10
editor.c

@ -37,8 +37,16 @@ int launch_editor(const char *path, struct strbuf *buffer, const char *const *en


if (strcmp(editor, ":")) { if (strcmp(editor, ":")) {
const char *args[] = { editor, path, NULL }; const char *args[] = { editor, path, NULL };
struct child_process p;


if (run_command_v_opt_cd_env(args, RUN_USING_SHELL, NULL, env)) memset(&p, 0, sizeof(p));
p.argv = args;
p.env = env;
p.use_shell = 1;
if (start_command(&p) < 0)
return error("unable to start editor '%s'", editor);

if (finish_command(&p))
return error("There was a problem with the editor '%s'.", return error("There was a problem with the editor '%s'.",
editor); editor);
} }

Loading…
Cancel
Save