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The "struct name_path" data is examined in only two places: we generate it in process_tree(), and we convert it to a single string in path_name(). Everyone else just passes it through to those functions. We can further note that process_tree() already keeps a single strbuf with the leading tree path, for use with tree_entry_interesting(). Instead of building a separate name_path linked list, let's just use the one we already build in "base". This reduces the amount of code (especially tricky code in path_name() which did not check for integer overflows caused by deep or large pathnames). It is also more efficient in some instances. Any time we were using tree_entry_interesting, we were building up the strbuf anyway, so this is an immediate and obvious win there. In cases where we were not, we trade off storing "pathname/" in a strbuf on the heap for each level of the path, instead of two pointers and an int on the stack (with one pointer into the tree object). On a 64-bit system, the latter is 20 bytes; so if path components are less than that on average, this has lower peak memory usage. In practice it probably doesn't matter either way; we are already holding in memory all of the tree objects leading up to each pathname, and for normal-depth pathnames, we are only talking about hundreds of bytes. This patch leaves "struct name_path" as a thin wrapper around the strbuf, to avoid disrupting callbacks. We should fix them, but leaving it out makes this diff easier to view. Signed-off-by: Jeff King <peff@peff.net> Signed-off-by: Junio C Hamano <gitster@pobox.com>maint
Jeff King
9 years ago
committed by
Junio C Hamano
3 changed files with 15 additions and 36 deletions
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