Use a hashtable for objects instead of a sorted list
In a simple test, this brings down the CPU time from 47 sec to 22 sec. Signed-off-by: Johannes Schindelin <Johannes.Schindelin@gmx.de> Signed-off-by: Junio C Hamano <junkio@cox.net>maint
parent
5b766ea901
commit
070879ca93
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@ -61,9 +61,12 @@ static void check_connectivity(void)
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int i;
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int i;
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/* Look up all the requirements, warn about missing objects.. */
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/* Look up all the requirements, warn about missing objects.. */
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for (i = 0; i < nr_objs; i++) {
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for (i = 0; i < obj_allocs; i++) {
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struct object *obj = objs[i];
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struct object *obj = objs[i];
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if (!obj)
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continue;
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if (!obj->parsed) {
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if (!obj->parsed) {
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if (!standalone && has_sha1_file(obj->sha1))
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if (!standalone && has_sha1_file(obj->sha1))
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; /* it is in pack */
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; /* it is in pack */
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@ -232,7 +232,8 @@ int main(int argc, char **argv)
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} else if (all) {
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} else if (all) {
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int i;
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int i;
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for (i = 0; i < nr_objs; i++)
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for (i = 0; i < obj_allocs; i++)
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if (objs[i])
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printf("%s %s\n", sha1_to_hex(objs[i]->sha1),
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printf("%s %s\n", sha1_to_hex(objs[i]->sha1),
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get_rev_name(objs[i]));
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get_rev_name(objs[i]));
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} else
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} else
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63
object.c
63
object.c
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@ -6,30 +6,32 @@
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#include "tag.h"
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#include "tag.h"
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struct object **objs;
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struct object **objs;
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int nr_objs;
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static int nr_objs;
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static int obj_allocs;
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int obj_allocs;
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int track_object_refs = 1;
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int track_object_refs = 1;
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static int hashtable_index(const unsigned char *sha1)
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{
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unsigned int i = *(unsigned int *)sha1;
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return (int)(i % obj_allocs);
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}
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static int find_object(const unsigned char *sha1)
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static int find_object(const unsigned char *sha1)
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{
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{
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int first = 0, last = nr_objs;
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int i = hashtable_index(sha1);
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while (first < last) {
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if (!objs)
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int next = (first + last) / 2;
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return -1;
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struct object *obj = objs[next];
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int cmp;
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cmp = memcmp(sha1, obj->sha1, 20);
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while (objs[i]) {
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if (!cmp)
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if (memcmp(sha1, objs[i]->sha1, 20) == 0)
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return next;
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return i;
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if (cmp < 0) {
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i++;
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last = next;
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if (i == obj_allocs)
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continue;
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i = 0;
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}
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}
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first = next+1;
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return -1 - i;
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}
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return -first-1;
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}
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}
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struct object *lookup_object(const unsigned char *sha1)
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struct object *lookup_object(const unsigned char *sha1)
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@ -42,7 +44,7 @@ struct object *lookup_object(const unsigned char *sha1)
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void created_object(const unsigned char *sha1, struct object *obj)
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void created_object(const unsigned char *sha1, struct object *obj)
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{
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{
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int pos = find_object(sha1);
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int pos;
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obj->parsed = 0;
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obj->parsed = 0;
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memcpy(obj->sha1, sha1, 20);
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memcpy(obj->sha1, sha1, 20);
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@ -50,19 +52,28 @@ void created_object(const unsigned char *sha1, struct object *obj)
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obj->refs = NULL;
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obj->refs = NULL;
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obj->used = 0;
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obj->used = 0;
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if (obj_allocs - 1 <= nr_objs * 2) {
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int i, count = obj_allocs;
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obj_allocs = (obj_allocs < 32 ? 32 : 2 * obj_allocs);
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objs = xrealloc(objs, obj_allocs * sizeof(struct object *));
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memset(objs + count, 0, (obj_allocs - count)
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* sizeof(struct object *));
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for (i = 0; i < count; i++)
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if (objs[i]) {
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int j = find_object(objs[i]->sha1);
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if (j != i) {
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j = -1 - j;
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objs[j] = objs[i];
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objs[i] = NULL;
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}
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}
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}
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pos = find_object(sha1);
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if (pos >= 0)
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if (pos >= 0)
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die("Inserting %s twice\n", sha1_to_hex(sha1));
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die("Inserting %s twice\n", sha1_to_hex(sha1));
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pos = -pos-1;
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pos = -pos-1;
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if (obj_allocs == nr_objs) {
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obj_allocs = alloc_nr(obj_allocs);
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objs = xrealloc(objs, obj_allocs * sizeof(struct object *));
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}
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/* Insert it into the right place */
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memmove(objs + pos + 1, objs + pos, (nr_objs - pos) *
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sizeof(struct object *));
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objs[pos] = obj;
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objs[pos] = obj;
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nr_objs++;
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nr_objs++;
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}
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}
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